
//==============================================================================
// swordsman_anim.txt
//==============================================================================


//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Roman ShieldG
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Gladiator Shield
			}
		}
	}
}

//==============================================================================
define sword
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Iron
			}
		}
	}
}


//==============================================================================
anim Idle
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Mirmillo Standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Mirmillo Standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Mirmillo Standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_DeathA
				ReplaceTexture Infantry X Swordsman Iron/Mirmillo Standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_boredA
				ReplaceTexture Infantry X Swordsman Iron/Mirmillo Standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Mirmillo Standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
         }
      }
   }
}
